#include using namespace std; #define __NARGS(...) std::tuple_size::value #define __decompose_s(a, x) auto x = a; #define __decompose_n(a, ...) auto [__VA_ARGS__] = a; using ll = int64_t; using ull = uint64_t; using pii = pair; using pil = pair; using pli = pair; using pll = pair; #define lowbit(x) ((x) & -(x)) #define popcount(x) (__builtin_popcountll(ll(x))) #define parity(x) (__builtin_parityll(ll(x))) #define msp(x) (63LL - __builtin_clzll(ll(x))) #define lsp(x) (__builtin_ctzll(ll(x))) #define upair ull #define umake(x, y) (ull(x) << 32 | ull(y)) #define u1(p) ((p) >> 32) #define u2(p) ((p) & ((1ULL << 32) - 1)) #define ult std::less #define ugt std::greater #define ipair ull #define imake(x, y) (umake(x, y)) #define i1(p) (int(u1(p))) #define i2(p) (int(u2(p))) struct ilt { bool operator()(const ipair& a, const ipair& b) const { if (i1(a) == i1(b)) return i2(a) < i2(b); else return i1(a) < i1(b); } }; struct igt { bool operator()(const ipair& a, const ipair& b) const { if (i1(a) == i1(b)) return i2(a) > i2(b); else return i1(a) > i1(b); } }; #define untie ios_base::sync_with_stdio(0), cin.tie(NULL) template void __read(T& x) { cin >> x; } template void __read(T& x, U&... args) { cin >> x; __read(args...); } #define read(type, ...) type __VA_ARGS__; __read(__VA_ARGS__); #define readvec(type, a, n) vector a(n); for (int i = 0; i < (n); ++i) cin >> a[i]; #define putvec(a) for (auto&& x : a) cout << x << ' '; cout << endl; #define debug(x) cerr << #x" = " << x << endl; #define debugvec(a) cerr << #a" = "; for (auto&& x : a) cerr << x << ' '; cerr << endl; #define pa(a) __typeof(a) pa; pa.push_back({}); for (auto&&x : a) pa.push_back(pa.back() + x); #define sa(a) __typeof(a) sa(a.size() + 1); {int n = a.size(); for (int i = n - 1; i >= 0; --i) sa[i] = sa[i + 1] + a[i];}; #define poptop(q, ...) auto [__VA_ARGS__] = q.top(); q.pop(); #define popback(q, ...) auto [__VA_ARGS__] = q.back(); q.pop_back(); #define popfront(q, ...) auto [__VA_ARGS__] = q.front();q.pop_front(); #define adj(ch, n) vector> ch((n) + 1); #define edge(ch, u, v) ch[u].push_back(v), ch[v].push_back(u); #define Edge(ch, u, v) ch[u].push_back(v);